![polygon best games of 2016 polygon best games of 2016](https://cdn.mos.cms.futurecdn.net/46aidKA8VLv9YmwLoTRCPN-1200-80.jpg)
This is not taking into account the game level, but a single character in the game.
![polygon best games of 2016 polygon best games of 2016](https://imageio.forbes.com/blogs-images/erikkain/files/2016/02/Doom-boxart.jpg)
The advancement rate was exponential, so much so that by Quake 4, released in 2006, a single player model had 2,600 polygons. The game is widely regarded as the first true 3D FPS game, and was celebrated for massive leap in graphics technology.Īt any given time, Quake could render 200 polygons.įrom the point Quake released, video game hardware power began to rapidly increase, likewise increasing the number of polygons that could be rendered in game engines. A notable benchmark was reached in 1996, with the release of Quake. But, as early as 1980, polygons have been a part of the video game world.Īfter a period of polygons gradually being refined, more advanced versions of them began to appear in games, with an increase in how many were used to make a single three dimensional model.
![polygon best games of 2016 polygon best games of 2016](https://i.ytimg.com/vi/7nv5-x63W6k/maxresdefault.jpg)
Although, of course, the earliest use of polygons was extremely crude, and unappealing to the eye. Polygons have been used in video game graphics for a very long time, much longer than many would assume. So, one can gauge the power of technology based on the number of polygons used in 3D based video games. The only problem is, of course, that the more polygons used, the more powerful the hardware required to display the numerous polygons. As a general rule of thumb, the more polygons that can be used, the better quality the 3D image will be. Polygons are connected to one another, creatively positioned, and together make up a 3D image. A polygon is a triangular shaped flat surface, used in 3D graphics technology to build three dimensional figure.